# I had just unretired Deagol and was looking for a re-eq # You can feel the progress with a double edged eket now. * S C>You are using:a double edged eket (brand new) a gilted rounded shield (brand new) a plain hood (brand new) a plain shirt (brand new) an embroidered surcoat (brand new) a pair of soft leather sleeves (brand new) a plain pair of pants (brand new) a red ruby; it has a soft glowing aura a banded ring an orkish shortbow a leather backpack a studded leather belt a stone a water skin a weapon sheath * S C> You are becoming very tired of mending, and lose your concentration just long enough to make a few scratches in a double edged eket. * S C>whet You start mending a double edged eket. * S C> You can feel the progress with a double edged eket now. * S C> Marigold leaves south. A mountain mule leaves south. * S C> You can feel the progress with a double edged eket now. * S C>v where Players in your zone -------------------- Déagol - The Rivendell Smithy Marigold - Jeweller * S C>who leg Legends ------- Brogar the Shadowface Coxa has risen from the ashes and is ready to regain his throne Coran the lost legend Ynket the Hobbit Vainamoinen Vakeva 5 players on. * S C> You can feel the progress with a double edged eket now. * S C>whois ynket Ynket the Hobbit is a level thirty Fallohid Scout. Is playing from [numerical address]. * S C>t ynket got a fang or brd spare? Ok. * S C>eq You are using: a double edged eket (brand new) a gilted rounded shield (brand new) a plain hood (brand new) a plain shirt (brand new) an embroidered surcoat (brand new) a pair of soft leather sleeves (brand new) a plain pair of pants (brand new) a red ruby; it has a soft glowing aura a banded ring an orkish shortbow a leather backpack a studded leather belt a stone a water skin a weapon sheath * S C>stat OB: 75%, DB: 26%, PB: 92%, Armour: 3%. Wimpy: 200. Mood: wimpy. Needed: 564,410 xp, 0 tp. Wp: 17. Gold: 1. Alert: normal. * S C> Soon a double edged eket will be as good as new! * S C>whois glader Glader Glamrock, one of the Otso is a Dwarf [Retired]. Last login 10 days and 14 hours ago from [numerical address]. * S C> Ynket tells you 'nope' * S C>t ynket k Ok. * S C> Soon a double edged eket will be as good as new! * S C>stat OB: 75%, DB: 26%, PB: 92%, Armour: 3%. Wimpy: 200. Mood: wimpy. Needed: 564,410 xp, 0 tp. Wp: 17. Gold: 1. Alert: normal. * S C>st You stand up. * S C>south The Courtyard A graceful and slender tree grows here. Exits: North East South West. * S C>south The Fountain Square A large fountain, made from grey stone, pours water from its centre. A ring, with a runic inscription. It looks very old. Arwen Undomiel stands here in radiant beauty (Glowing). Exits: North East South West. * S C>pws pour water skin An elf has arrived from the east. There is no room for more. * S C>drink water You drink the water. You do not feel thirsty anymore. * S C> An elven guard has arrived from the south. * S C> Marigold has arrived from the south. A mountain mule has arrived from the south. Arwen Undomiel smiles happily. * S C> Marigold leaves north. A mountain mule leaves north. * S C> Arwen Undomiel says 'If you follow me, I will show you around' * S C> An elf leaves north. * S C> An elven guard leaves south. * S C> Arwen Undomiel leaves north. * S C>west The Courtyard A graceful and slender tree grows here. Exits: North East South West. * S C>west Entrance to The Last Homely Home A graceful and slender tree grows here. Exits: North East South West Up. * S C>south Ranger's Quarters A graceful and slender tree grows here. Elrohir, son of Elrond is here (Glowing). Elladan, son of Elrond is here (Glowing). A ranger stands quietly here, willing to teach his knowledge of woodcraft. An Elf is here walking around. An Elf is here walking around. Exits: North. * S C>north Entrance to The Last Homely Home A graceful and slender tree grows here. Exits: North East South West Up. * S C>west Meeting of the Trails An elven guard is wandering here, keeping the peace. Exits: North East South West. * S C> An elven guard leaves south. * S C>south south Gracefully Arched Bridge An elven guard is wandering here, keeping the peace. Exits: North South. * S C>west up up Meeting of the Paths Exits: North West Up. * S C>Bottom of a Steep Path Exits: East Up. * S C>Moving up the slope is really hard. Steeply Sloping Path Exits: Up Down. * S C>Moving up the slope is really hard. Top of a Steeply Sloping Path Exits: South Down. * S C>south High Moors A large rabbit looks peacefully at you, ready to dart away. *Wenom the Orc* is standing here searching for tracks. Exits: North East South West. * S C>west High Moors Exits: East South West. * S C>east backstab *orc* High Moors A large rabbit looks peacefully at you, ready to dart away. *Wenom the Orc* is standing here searching for tracks. Exits: North East South West. * S C>You begin to move silently to the back of your victim... A large rabbit leaves south. *Wenom the Orc* makes a strange sound, as you place a double edged eket in his back. * S C *Wenom the Orc*:Hurt> *Wenom the Orc* panics, and attempts to flee. *Wenom the Orc* leaves west. * S C>west hit *orc* High Moors Exits: East South West. * S C>They aren't here. * S C>west High Moors Exits: East South. You suddenly notice *Wenom the Orc*. * S C>hit *orc* *Wenom the Orc* leaves south. They aren't here. * S C>south hit *orc* Path to the Misty Mountains Exits: North East West. * S C>west west They aren't here. * S C>north west Path to the Misty Mountains Exits: North East South West. * S C>hit *orc* hit *orc* Path to the Misty Mountains Exits: North East. You see some frost on the ground now. * S C>Path to the Misty Mountains Exits: East South West. * S C>The day has begun. Ford of the River Bruinen Exits: North East South West. * S C>They aren't here. * S C>They aren't here. * S C>west hit *orc* West of the Ford of the Bruinen Exits: North East South West. * S C>They aren't here. * S C>search q You begin to search ... tro You didn't find anyone. * S C>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading north (done less than 1 hour ago). * S C>north An Old Path Exits: North South West. Saving Déagol. north You see some tracks of *an Orc* leading north (done less than 1 hour ago). * S C>An Old Path Exits: North South West. north You see some tracks of *an Orc* leading north (done less than 1 hour ago). * S C>Grassy Plains near the Hill A clear spring babbles as cool water trickles out of the ground. Exits: North East South West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * S C>north A Green Valley Exits: North East South West. You see some tracks of *an Orc* leading north (done less than 1 hour ago). * S C>north A Green Valley Exits: East South West. north You stop tracking your victim. * S C>north Alas, you cannot go that way... * S C>Alas, you cannot go that way... * S C>west A Green Valley Exits: East South West. * S C>west Trail to the Valley Exits: East West. * S C>west A Small Clearing Exits: East West. * S C>west The Dark Forest Exits: North East South West. * S C>west west The Dark Forest Exits: North East West. * S C>north north The Dark Forest Exits: North East South West. * S C>The Dark Forest A brutish forest troll is hunting here, looking for some tasty flesh. Exits: East South West. * S C>Alas, you cannot go that way... * S C>west Trisjian narrates 'what lvl do you think you should be to kill a ram?' * S C>north In a Dense Forest Exits: North East West. * S C>In a Dense Forest Exits: North South West. * S C>north Deep in a Large Forest Exits: North East South. * S C>north Deep in a Large Forest A brutish forest troll is hunting here, looking for some tasty flesh. Exits: North East South. * S C>north Deep in a Large Forest A brutish forest troll is hunting here, looking for some tasty flesh. Exits: North East South. * S C>north Deep in a Large Forest Some pine nuts lie scattered upon the ground. Exits: North East South West. * S C>west In a Dense Forest Exits: North East West. You suddenly notice *Wenom the Orc*. * S C>backstab *orc* You begin to move silently to the back of your victim... Your victim has disappeared! *Wenom the Orc* leaves north. * S C>north backstab *orc* In a Dense Forest Exits: North East South West. You suddenly notice *Wenom the Orc*. * S C>You begin to move silently to the back of your victim... *Wenom the Orc* makes a strange sound, as you place a double edged eket in his back. * S C *Wenom the Orc*:Bad> # Erm, eket is not too powerful unenchanted. # *Wenom the Orc* panics, and attempts to flee. *Wenom the Orc* leaves north. * S C>north hit *orc* Old Courtyard *Wenom the Orc* is standing here. Exits: North South West. * S C>* S C *Wenom the Orc*:Bad> You approach *Wenom the Orc*, trying to pierce him. * S C *Wenom the Orc*:Bad> *Wenom the Orc* panics, and attempts to flee. *Wenom the Orc* leaves north. * S C>west north Abandoned Inn A shadowy haunt floats here, oblivious to your presence. Exits: North East South West. * S C>Trail Exits: East South West. * S C>north Alas, you cannot go that way... * S C>dw drink water Your stomach can't contain anymore! * S C>fq flush quick You begin to search ... west You didn't find anyone. * S C>Trail Exits: East South West. * S C>west Trail Exits: East South West. * S C>west Trail Exits: East South West. * S C>west Trail Exits: East West. * S C>west Trail through the Trees Exits: East South West. * S C>west Bend in the Trail Exits: North East South West. * S C>west north west Battlefield Exits: North East South West. * S C>Rock Hill Exits: North East South West. * S C>Rocky Plain A little stone lies on the ground. A hungry warg stands here, sniffing around for flesh. A furry, striped raccoon is here, nosing around for some berries or roots. Exits: East South West. * S C>nar wenom bad warrensish Ok. * S C>west Lost in the Dim Forest A forest spider is here crawling around. A forest spider is here crawling around. A forest spider is here crawling around. Exits: North East South West. * S C>north Ilithica narrates 'by MUME' * S C>Dark Forest Exits: North South West. * S C Move:Tired>west Dark Forest Exits: North East South West. * S C Move:Tired>west Dark Forest Exits: North East South West. * S C Move:Tired>west Dark Forest Exits: North East South West. * S C Move:Tired>west Dark Forest Exits: North East South West. * S C Move:Tired>west Blighted Land You see two mushrooms on the ground. On the ground, there are two toadstools. A huge black fungus is here, exuding a foul stench. An ancient fungus smothers the boulders. Exits: North East South West. Trisjian narrates 'someone just give me a guesshere' * S C Move:Tired>west Blighted Land A large and somewhat round fungus grows from the floor. On the ground, there are two some dried fungi. An ancient fungus smothers the boulders. An ancient fungus smothers the boulders. A huge black fungus is here, exuding a foul stench. An ancient fungus smothers the boulders. A giant, strange looking green fungus is here, ready to devour you in seconds. A huge black fungus is here, exuding a foul stench. Exits: North East South West. * S C Move:Tired>north Small Trail Exits: North East South West. * S C Move:Tired>north Old Ruins The corpse of the swarm of blow-flies is lying here. Exits: North East South West Down. * S C Move:Tired>fq flush quick * S C Move:Tired> You begin to search ... * S C Move:Tired>tra You carefully examine the ground around you, looking for tracks... You see: - a track of *an Orc* leading north (done less than 1 hour ago). - a track of *an Orc* coming from the east (done less than 1 hour ago). - a track of a giant earth beetle leading east (done less than 2 hours ago). - a track of *a Troll* leading down (done less than 5 hours ago). - two tracks of *a Troll* coming from the east (done less than 5 hours ago). - a track of *a Troll* leading east (done less than 5 hours ago). search q You stop searching. * S C Move:Tired>You begin to search ... north tro You didn't find anyone. * S C Move:Tired>Dreary Forest A disgusting forest troll is searching for fresh meat here. A disgusting forest troll is searching for fresh meat here. Exits: East South West. * S C Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... An ugly forest troll leaves east. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * S C Move:Tired>west Dark Dreary Forest A rotten corpse is hanging here. A half-rotten corpse is hanging here. A brutish forest troll is hunting here, looking for some tasty flesh. Exits: East South West. west The brutish forest troll leaves south. You see some tracks of *an Orc* leading west (done less than 1 hour ago). * S C Move:Tired>Dark Dreary Forest Exits: North East South West. west You see some tracks of *an Orc* leading west (done less than 1 hour ago). * S C Move:Tired>Dark Dreary Forest A brutish forest troll is hunting here, looking for some tasty flesh. Exits: East South Down. The brutish forest troll leaves east. You see some tracks of *an Orc* leading down (done less than 1 hour ago). * S C Move:Tired>down A Smelly Tunnel The corpse of the swarm of blow-flies is lying here. The corpse of the demon wolf is lying here. Exits: South Up. south south You stop tracking your victim. * S C Move:Tired>A Smelly Tunnel Exits: North East South. * S C Move:Tired>A Little Cavern The corpse of the small bat is lying here. The corpse of the small bat is lying here. The corpse of the bloodthirsty bat is lying here. The corpse of the small bat is lying here. The small bat is standing here. Exits: North East. * S C Move:Tired>east A Large Pile of Rocks The corpse of the bloodthirsty bat is lying here. The corpse of the cave troll is lying here. The corpse of the cave troll is lying here. The bloodthirsty bat is sleeping here. Exits: East West. * S C Move:Tired>east Battered Tunnel The corpse of *an Orc* is lying here. A grey-skinned mountain troll stands here. A grey-skinned mountain troll stands here. Exits: East South West. * S C Move:Tired>east Battered Tunnel Exits: East West. * S C Move:Tired>west Battered Tunnel The corpse of *an Orc* is lying here. A grey-skinned mountain troll stands here. A grey-skinned mountain troll stands here. Exits: East South West. * S C Move:Tired>lic look in corpse east corpse (here) : a black amulet a black metal shield (used) a black pair of padded boots (brand new) a black runed dagger (brand new) a broad silver belt a forest green cloak (brand new) a large metal wall shield (brand new) a pair of soft leather sleeves (brand new) a plain hood (brand new) a plain pair of pants (brand new) a plain shirt (brand new) a scimitar (dented) a strange set of lock picks a stone a pile of coins a water skin a wolfskin wristband (brand new) a quiver a sable pouch a leather backpack a large sack # Hoho, let's re-eq some =P #